What the country has seen beyond the lamps, drawn as its witnesses describe it

Card of Ash Walker
Monstrosity · Blighted

Ash Walker

Tall on stilt legs and coloured like charred timber, it goes through burnt woodland head down, as if in search of something. It comes after a fire, the charcoal burners say, and goes when the green returns.

In the charcoal country of the High South and the worked wood of Wychwood, through burnt hanger and coppice in the season following a fire
Card of Barrow Scourge
Monstrosity · Blighted · Feral

Barrow Scourge

A segmented crawler as long as a coach, with a hooked tail it carries curled over its back and strikes with like a scythe. It nests in the old barrows of the chalk and comes out of them when a barrow is opened.

Inside the old barrows and the flint galleries that run between them
Card of Bear
Beast

Bear

The fells reckon it a beast and nothing worse, and of all they will tell a stranger about it that is the most useful, since a beast yields to the ordinary means of shepherding and asks no other. It is a bear of the high woods, larger and bolder than the country holds any bear entitled to be.

Above the drove, in the fell woods and the ghylls; and at the wood’s edge when spring comes
Card of Behemoth Mawstalker
Monstrosity

Behemoth Mawstalker

Mostly mouth, plated and spined and enormous, it belongs to the coastal marsh and the mudflats; it never gives chase, but waits at the narrow neck of firm ground between two creeks.

At low water and towards sundown, on the estuary saltings and tidal flats of Kent, and along the edge of the Drowned Lands over the Narrow Sea
Card of Bell in No Wind
Spirit · Spirit's working

Bell in No Wind

On a still, frosty night the chapel bell swings and rings by itself, with frost spreading out from the bell-cote like ferns. The parish comes out with lanterns to the lychgate and looks up. There is no shape to see. This is the ground acting through its own bell.

Small chapels and church bell-cotes on windless frosty nights, where the parish rings for the ground on its old days
Card of Bell Worm
Monstrosity

Bell Worm

Pale, armoured, and as thick through as a pit shaft, it breaks the face with its mouth already open. The pitmen have a name for it; to what end the name is kept, they will not say.

Wherever a gallery in the coal and iron workings of the Sarrum county breaks through into old ground that no plan records
Card of Black Orchard King
Demon · Humanlike

Black Orchard King

An orchard keeper who saves a failing settlement's crop and then lays down observances, offerings and a rule that nobody leaves. It passes itself off as the power of the place. The trees bear as never before; the people grow old.

Orchards and newly reclaimed fields, at the edge of settlements still finding their terms with the ground
Card of Black Pudding
Monstrosity

Black Pudding

Slow and cold, a black mass with a wet shine upon it climbs the cellar stair of a works in the small hours and spreads over the floor in the manner of spilt pitch. More than one man who has stepped into it in the dark has come away the poorer by more than a boot.

Below the works of Sarrum, wherever it is cold: the engine-house cellars, the boiler pits and the sumps, and the culvert runs and cellar ways that lie beneath the city
Card of Blackwash
Monstrosity · Blighted

Blackwash

A drain that has gone darker than drains go. At night the black silt in it swells, lifts over the bank and wraps the stakes, and the fen understands that the whole length of the ditch is one living thing. It has no head and no fixed shape, and it is heavy, wet flesh all through.

Derelict drains and flooded reclamation ground on the edge of the northern fen
Card of Blackwood Wolf
Beast

Blackwood Wolf

The swineherds call it the blackwood wolf: a big, dark wolf of the old wood, hunting alone or in a pair, that runs down wild boar. The wood is firm that it is a wolf and no more than a wolf, and deals with it as such.

Wherever swine are run at pannage, and in the old oak of the deep wood along the northern walks and the edge of the middle ground
Card of Bleakhorn
Beast · Blighted

Bleakhorn

A huge grey wallowing beast with a single horn of bone on its snout and a hide of cracked plates, which lives out in the Drowned Lands and charges the sea walls, and has broken them.

The Drowned Lands beyond the last embanked parish, and the sea walls that face them
Card of Blighted Bear
Beast · Blighted

Blighted Bear

Swollen, sore along the back and gone past fear, a bear of the kind the country calls turned will run down quarry a sound bear would let be. It fails the shepherd’s questions, which are how an ordinary beast is known, and the march answers it by keeping out of its road.

On the northern walks of the wood and along the fell edge, in wet woodland and the shallows beneath it
Card of Blighted Wolf
Beast · Blighted

Blighted Wolf

Heavier than a sound wolf and sore along the back, the wolves the dales call turned hunt alone by daylight as readily as in a pack by night. A sound wolf meeting one gives it room, and the shepherds want no plainer lesson.

Along the woodland streams and old bridges of the northern march, and at the fell edge
Card of Blood Leech
Beast · Vampiric

Blood Leech

In summer a leech longer than a man’s arm and thicker, with a sucking disc broad enough to cover a hand, crosses the flooded roads with smaller ones behind it. The marsh families, who take leeches for a living, leave this one be.

Through the warm months, in the drowned ways and standing water of the marsh at Oxford’s edge and the march fens
Card of Bone Burrower
Beast

Bone Burrower

Pale, plated like a woodlouse from end to end and as large as a cart, it digs with claws that will go through stone. The pitmen named it from the first face it broke out of, which had old bones in it, and have never seen fit to rename it.

Where a gallery or a quarry face breaks into old ground: in the New Lode, where the coal galleries come down upon old iron working, and at the open faces of the Deepcut along the northern edge of the Wold
Card of Bone Porter
Construct · Arcanum · Imbued

Bone Porter

A walking bier of iron and old wood, shaped like a coffin on four jointed legs, made to carry the bones of an ossuary between their niches and to keep them. It carries with great care. It keeps with less.

Ossuaries, charnel houses and the burial vaults of great churches and houses; it carries and keeps the bones
Card of Bound Thing under the Courthouse
Spirit

Bound Thing under the Courthouse

Beneath a county courthouse, in a vaulted crypt, a great stone block bound with iron is carved with seals, and light moves inside it like something turning in its sleep. On a lectern beside it lies the ledger of the dates the seals were renewed. The last entry is the one that matters.

Crypts and undercrofts below old courthouses and guildhalls, sealed in a stone block on a schedule of renewals
Card of Breath Collector
Monstrosity · Charge eater · Arcanum

Breath Collector

A pair of pale, veined sacs that hang from a ceiling like lungs on a hook and filter the power let loose by long workings carried on the breath. It does not breathe the air of the room. It takes the working out of it, and the working fails halfway.

High in working rooms, laboratories and abandoned chambers where workings are done by breath and voice; it hangs from the vault
Card of Burrower
Beast

Burrower

Up through brick from beneath comes a blind thing, bristled, its claws made like spades. The yards tell of it, the masters fill the hole, and how much hollow ground lies open to it below is a question nobody can answer.

In the footings of the works: beneath sheds, mills and yards raised over old working
Card of Burrowing Worm
Monstrosity

Burrowing Worm

Pale and spined, a worm of the deep workings whose round mouth is fringed with feelers. Men hear it in the rock long before any of them sees it.

In every mining country of the realm, and in the concessions beyond it: old workings, and the caverns they break into
Card of Cairn Hound
Monstrosity · Spirit's servant

Cairn Hound

Beside a waymarking cairn on the moor lies a great hound made of piled fell stones and moss, lichen for fur and pale light between the stones for eyes. The shepherds walk past it. Strangers who move the cairn find it standing.

Beside the waymarking cairns of the high moor, crouched among the heather or standing on the snow line
Card of Cairncracker
Monstrosity · Beast · Blighted · Feral

Cairncracker

A hunched, bear-heavy beast with a jaw like a smith's vice, which breaks open cairns and moor graves for the bones and cracks them for the marrow. It goes for the living when the bones run out.

The waymarking cairns of the high routes, and the moor graves under them
Card of Candlehart
Spirit

Candlehart

A black stag with a flame upon every tine, which is a power of the wood and is seen walking at dusk. The country does not hunt it; it keeps terms with it.

Uncut stands in old woodland, as the dusk comes on
Card of Captured Trace
Spirit

Captured Trace

In a Cambridge vault, inside a tall numbered vessel of glass and brass, a small living swirl of light and water presses against the glass. It is part of a spirit, taken under a retrieval warrant and kept for study. Oxford calls this preserving a danger on purpose.

The Glassmere vaults at Cambridge, under Lens Row, and anywhere a retrieval warrant has been served
Card of Carr Giant
Plant · Humanoid · Spirit's servant

Carr Giant

Antlered and tall, made of moss and branch, it walks the carrs and is taken for a dead tree until it stirs. The reed men hold that it belongs to the carr.

Wet-country carrs, where alder and willow stand in water and old stonework stands among them; chiefly the uncut north carrs of Lantern Mere
Card of Carrion Giant
Humanoid · Corpse eater

Carrion Giant

Long-limbed, lean and draped in rags, this giant walks a battlefield among the crows, bending over the dead and what they bore. A corpse eater, which is to say a living creature that feeds on the dead, it comes, like all its kind, only where burial has already failed.

Ground where a battle was fought and the dead were left too long unburied; told above all of the Chalkmere ground in the High South
Card of Carrion Marquis
Demon · Humanlike

Carrion Marquis

A patron of perfect manners who lends at kind rates, arranges good marriages and gives sound advice, and in whose wake every generation of a great house ends in betrayal. A painting seventy years old shows him at exactly the same age.

Great houses, merchant dynasties and the courts; in a family's portraits more often than in its rooms
Card of Cathedral Eater
Demon

Cathedral Eater

A ruined cathedral on the hill that answers the abbey's bell, and one night stands up. The greatest of the things the hunters have names for, and the rarest: what it attacks is the refuge itself.

The ruined abbeys and great churches of the uplands, and the valleys held by a house of the Church
Card of Chalk Eater
Monstrosity · Charge eater · Arcanum

Chalk Eater

A flat, pale, many-legged thing as long as a dog that scrapes and grinds the worked marks off floors and walls. It eats the chalk of a drawn circle and the cut stone of a ward, and the ward fails behind it without anybody hearing a sound.

Ward chambers, crypts and old working rooms where marks are cut or drawn in chalk and stone; it grinds them away
Card of Choir Moth
Beast · Charge eater · Arcanum

Choir Moth

A moth that lives on the light of worked lamps and warded glass, and so nearly matches the stone it settles on that a verger can dust round it for a year. The choirs name it because it is found in the high vaults where the lamps are never lowered.

Cathedral naves, chapels and lit apparatus; it settles on stone or glass beside a warded light and takes its colour
Card of Church Gargoyle
Construct · Arcanum

Church Gargoyle

Clinging to a church tower over a graveyard is a winged figure of carved stone, the kind any old church carries. This one, the country holds, is not always where it was, and lightning is the sole light by which anyone has seen it move.

Old church towers over their graveyards, above all the Kentish towers raised for defence; it is seen to move only by lightning
Card of Cinder Familiar
Beast · Charge eater

Cinder Familiar

A low, ash-grey creature the size of a ferret, scaled in patches and long in the tail, that lives in the heat of the works and licks up the charge that leaks from regulators and worked fittings. The furnace hands keep it as a sign, and the examiners count it as a fault.

Furnace rooms, boiler houses and the pipe runs of the works; it lies along hot machinery and feeds where worked charge leaks
Card of Cinder Heart
Demon

Cinder Heart

An inn with a fire that never needs a log, on a road where winters kill. Travellers sleep there and wake more tired than they lay down, and stay another night. Behind the flames, eyes open.

Inns, communal kitchens and winter refuges on hard roads; in the hearth, the flues and the cellar beneath
Card of Cinderhide
Monstrosity · Blighted · Feral

Cinderhide

A salamander the length of a coal wagon that lives inside heaps still burning from the works, its hide a crust of black clinker and its sweat a boiling tar. It comes out in a close week, when the smoke hides it.

Inside the hot slag heaps and burning waste at the edge of the works
Card of Coal Imp
Humanoid · Spawn · Arcanum

Coal Imp

An imp of the Sarrum works, squat and charcoal-black and stronger than its size has any right to make it, which undoes by night what the fitters made up by day: a joint, a valve, a run of pipe. The works call it bad fitting, and go on calling it so until somebody sees one with a spanner.

By night, in the engine sheds, foundries, pump houses and pipe runs of the Sarrum works
Card of Corpse Crab
Beast · Corpse eater

Corpse Crab

A land crab broad as the bed of a cart, its ridged shell the colour of old bone, it comes up out of the wet to feed on the dead, and the landings number it among the corpse eaters. It is a living creature, met most often on the foreshore.

Kent, on the foreshore burial plots of the landings, when the great tides of the dark half of the year come in; and open ground where the dead have lain after fighting or a drowning, at times miles from the water
Card of Court of the Mere
Spirit · Avatar

Court of the Mere

On certain still evenings a mere with stones on its island shows several powers at once: a veil of mist, a heron of light, a ring of glowing lilies, and behind them a column of moonlit water greater than all of them. The fen calls it a court, for want of a better word.

A dark mere with standing stones on an island at its still centre; at twilight and by moonlight
Card of Crag Grummock
Monstrosity · Beast · Blighted

Crag Grummock

A shaggy beast that walks on its knuckles, its arms twice as long as its legs and its head sunk into its shoulders, which climbs the steepest hangers and carries sheep and woodmen up the crags to eat.

The steepest beech hangers and the chalk crags above them
Card of Crimson Horror
Horror

Crimson Horror

Low over streets long under water there hangs a red light, and in the light something with too many arms. Whatever a party came for, it leaves behind once that light is seen.

Beyond the Nieuwlanden’s last bank, over the drowned cities a day’s journey north of the towns named for them
Card of Crimson Tick
Beast · Vampiric

Crimson Tick

Starving, it is no larger than a man’s fist; gorged, it is as big as a barrel. It lies in the cracks of a ruin until some beast takes shelter against the wall, and in the morning the drovers find it, swollen to a dark red, lying by the beast.

Wherever beasts are put in the lee of old walls for the night: the ruined shelters along the drove roads, and the empty buildings of old settlements
Card of Crowned Toad
Beast · Blighted

Crowned Toad

It lies at high water among the holms, the fen’s low islands, a toad the size of a cottage and crowned with stony growths, and so still that the fen allows but one way of knowing it from them: a holm does not blink.

At high water, among the far holms and the open reed of the fen; and in the blackened beds of the Oxford marsh
Card of Dire Wolf
Beast

Dire Wolf

Nothing but a wolf, though near twice the size of the rest, which runs with the common packs and brings them onto prey they would never take of themselves.

On the fells and at the wood’s edge in company with the common packs, and pacing the chalk droves
Card of Dragon of the Black Marsh
Monstrosity · Beast · Blighted

Dragon of the Black Marsh

The marsh calls it a dragon and the Reed Cross writes it down as a beast, and both are wrong. It is a lizard as long as a barge, on six legs, with a ruff of skin about its neck that it raises when it charges, and scales split open by weeping sores.

The dead reed country of the Black Reeds, where the beds have been sick longest
Card of Dream Shade
Demon

Dream Shade

A lodging house where the dreams are the most beautiful anyone has ever had, and the guests sleep for days. One woman walks the landing with her eyes shut while another voice speaks through her.

Boarding houses, sickrooms and any bed slept in too long; and the sleep of whoever lies in it
Card of Drowned Mother
Monstrosity

Drowned Mother

Smooth, slate-grey, the length of a barn, it heaves itself out of the floodwater onto the roofs in a high-water year, with small pale things clinging about it.

Drowned hamlets and flooded ground where the water came in and never went out: the flashes of the Sarrum coal country, and the Oxford marsh behind the line
Card of Fat Imp
Monstrosity · Spawn · Arcanum

Fat Imp

Toad-like, squat and bloated, its mouth too wide for its body, it feeds in the drains upon all the city casts away. Of the imps it is the most told, which is only to be expected, since the drains employ more people than the church roofs do.

Under Sarrum and London, in drains, culverts and old channels, wherever the city’s refuse runs away below
Card of Fen Bride
Haunt · Humanlike

Fen Bride

Among the stones of a churchyard gone under the water stands a pale woman in a rotted wedding dress; and every water that has her tells of a different wedding.

Churchyards gone under the water: the coal country’s flashes, and the drowned ground of the Oxford marsh
Card of Fenrake
Monstrosity · Blighted

Fenrake

A hairless, heavy-bodied thing with forelimbs twice the length of its body, each ending in a rake of hooked claws, which drags the shallows of the meres for eels, nets and anyone wading.

The shallows and eel grounds of the northern meres
Card of Feral Bear
Beast · Feral · Blighted

Feral Bear

Bears are not among the troubles the hanger country counts, yet here is one, enormous, raw in the hide and beyond the reach of fear. Since nobody but the charcoal burners is in the hangers once night has fallen, it was the charcoal burners who first set eyes on it.

Wet ground and combe bottoms in the hanger country, down where the combes open on the vale; abroad only in the dark half of the night
Card of Feral Boar
Beast · Feral · Blighted

Feral Boar

Nobody’s grandfather saw a boar of such size, and no wall turns it: it goes through. Talk of boar-things in the hedged country has run through the western counties since 4619, and the valleys of the High South have lately begun to give it an ear.

Quiet farm country within its hedges, where holdings are given up, the lanes unkept, and the farmsteads left standing
Card of Feral Bull
Beast · Feral · Blighted

Feral Bull

Owned by no one, its horns unmatched and its hide in ruins, this bull comes out of an empty steading at herd, horse and cart upon the drove. To the drover courts it was a straying case, and there was no owner to be fined.

Steadings standing empty on the Wold and Downs of the Sarrum county, with the droves that pass them by
Card of Feral Crocodile
Beast · Feral · Blighted

Feral Crocodile

A huge crocodile whose teeth sprout from its jaws in all directions lies among the drowned buildings of the flashes, and comes at boats and dogs and men ashore without distinction. The drowned gables have been shunned by the flash families for a long while, and no one now asks the reason.

Among the drowned farms, lanes and gables standing in the flashes of the Sarrum coal country, and in the reeds at their shallow ends
Card of Feral Eagle
Beast · Feral · Blighted

Feral Eagle

Larger than any eagle a fell ever bred, malformed in beak and talon and red-eyed, it roosts by itself in church towers and drops through the roof onto whatever lies below. Ringers are the ones who meet it, since in a lapsed village the bell is the last thing anyone still walks out to keep.

March church towers rung still though the villages round them have lapsed, and the roofs of ruined churches close by; always solitary, never followed by birds
Card of Feral Horse
Beast · Feral · Blighted

Feral Horse

In full daylight a black horse comes down the market street through stalls and barrels and people, mane wild, hide broken, with teeth that belong to no horse. Kent hangs horse thieves, yet no one has ever claimed this horse.

Old Wealden towns with half-empty market streets, and the lanes no carter will take after dusk
Card of Feral Hound
Beast · Feral · Blighted

Feral Hound

Heavy, raw in the hide, with the head of a mastiff, this hound keeps an empty house and comes down the stairs at anyone who opens the door. Of any kind he keeps, says the huntsman at Wye, it is none.

Halls and great houses standing shut while their owners write from London; up and down the stairs and passages of a house no one attends
Card of Feral Ram
Beast · Feral · Blighted

Feral Ram

Turned, the dale calls this ram: horned past any breed, afraid of nothing, it breaks through a fold gate at the flock and after that at the shepherd. On the wold it is the single thing the upland’s turning does not turn.

On the High Wold above the drove, at roofless folds and their gates, for the five months the flock spends up there
Card of Feral Raven
Beast · Feral · Blighted

Feral Raven

Large as an eagle, with beak and talons grown awry, this raven strikes at shepherds and dogs, and the crows of an entire valley follow it down. The march’s oldest manner of reading a ruin it has spoilt.

Above the drove, at ruined folds, bield walls and roofless buildings, and in the valleys beneath, with crows wheeling behind it
Card of Feral Vampire
Humanoid · Vampiric · Cursed · Feral · Blighted

Feral Vampire

Here is a vampire, that is, a living person laid under a curse, who has passed beyond all control: long of arm and nail, crooked of fang, crazed, killing well past any hunger. Ordinary vampires the realm reports as a rate; this kind it reports as a scene.

A ruin a night’s walk or less from the house it lived in: an abbey’s shell, a gutted chapel, the undercroft beneath some fallen great house
Card of Feral Wolf
Beast · Feral · Blighted

Feral Wolf

This wolf kills and does not eat. The woodwards of Wychwood know it by a stag left lying whole across a ride, and by the dogs, which it goes for before anything else.

Wychwood’s middle ground, where the worked wood gives out, and the dead rides beyond it
Card of Ford Bride
Spirit · Avatar

Ford Bride

Over the whitewashed stones of an old ford the morning mist stands up into the shape of a veiled woman, her veil falling water and her hands reeds. She is no drowned bride. She is the power of the crossing, and the crossing is safe on her terms and nowhere else.

At old shallow fords with whitewashed stones, at dawn and in river mist; most of all where a new bridge has taken the traffic away
Card of Forest Horror
Horror

Forest Horror

High in the deep wood, among the branches, a darkness hangs with small lights in it. It has never been told the same way twice.

At night, in combes the ridings never enter and on ground the woodwards go around
Card of Frost Walker
Spirit · Avatar

Frost Walker

On certain mornings a great branching pattern of hoarfrost runs across one field and over its walls, like a fern the size of a meadow, or like something walking. There is nothing in it to talk to. The parishes that have such a field keep their sheep off it.

Over certain fields and stone walls at first frost, at first light; the same fields every year
Card of Gallowkite
Monstrosity · Beast · Blighted

Gallowkite

A great raptor without a feather on it, its wings stretched skin like a bat's and as wide as a barn, its beak toothed. It nests where the realm once hanged men and carries off sheep, dogs and, in the old tales, the hanged.

Gallows hills, gibbet posts and the ruined towers above old execution ground
Card of Gallows Polyp
Monstrosity · Blighted · Feral

Gallows Polyp

A swollen mass of flesh hung from oak limbs or the ribs of a roof by a crown of anchoring cords, with dozens of tentacles of every thickness dangling below. It has no head and no eyes. It lowers its thin feelers onto what passes beneath, and lifts what they find.

High in the canopy of the deep Weald, and under the vaults of ruined chapels and halls
Card of Glass Confessor
Demon · Humanlike

Glass Confessor

A gentle listener in a hospice or a parish who knows what you have never told anyone, and offers to take the weight of it away. Each time the relief costs a little more. Its skin, when the light catches it, is glass.

Hospices, charitable houses and sickrooms; wherever people come to be listened to
Card of Gorestrider
Beast · Blighted · Feral

Gorestrider

A flightless thing taller than a horseman, featherless and long-legged, with a hooked beak like an axe head. It runs the open sheep marsh at dusk faster than a horse and kills with one blow of the beak.

The open sheep marsh behind the sea walls, at dusk
Card of Gorm of Crowdyke
Monstrosity · Beast · Blighted

Gorm of Crowdyke

The largest thing the march will name: a hunched, plated, tusked colossus the size of a chapel, seen perhaps once in a generation, which some in the march say is what broke the gate at Crowdyke.

The fallow ground beyond the old blockhouse at Crowdyke
Card of Grasping Vines
Plant · Spirit's servant

Grasping Vines

Growth armed with thorns, which moves, and pulls whatever it holds down into the earth. In Wychwood it is told of the no-cut belts and of the ruins within them.

Overgrown ruins, and the edges of Wychwood’s no-cut belts, which are the strips of old woodland the people of the wood never touch
Card of Grave Current
Beast · Charge eater · Arcanum

Grave Current

A moving mass of small, pale, blind eels that runs through wet graveyards and over the walls of ossuaries, following the worked power laid into burials. It is not a haunt and not the dead. It is hungry, and what it feeds on is what keeps a grave quiet.

Wet churchyards, ossuaries and charnel walls; a colony moves through the ground and over stone towards the worked niches of the dead
Card of Grave Eel
Monstrosity · Corpse eater

Grave Eel

Through the sodden ground of a churchyard it goes sideways, a segmented burrower as thick as a man is round, breaking from one grave into the next. It is a living creature, and feeds upon the dead; that, and nothing further, is why the sextons number it among the corpse eaters.

Burial ground that is wet and overcrowded: the parish ground at Dover, full past use, and the burial islands of the northern fen
Card of Grave Mare
Beast · Corpse eater · Imbued

Grave Mare

It stands on the high ground over a road, a gaunt thing in the shape of a horse, lean to the rib, and watches what goes by below. It eats the dead. That it knows which drove will leave somebody behind is the drovers’ belief; the priory replies that every drove does.

Bare upland in mist above the roads and droves, wherever a drove, a carriage or a column goes by that may leave its dead behind
Card of Grave Moss
Plant

Grave Moss

Wet and deep and creeping, it carpets a ruined church from one wall to the other and keeps hold of whatever lies down upon it. A fox may cross it safely. A weary traveller had better not sleep on it.

Roofless chapels, and old burial grounds gone out of keeping, where it lies over the ledger stones and the tumbled tombs
Card of Great Worm
Monstrosity

Great Worm

As tall as a church tower, with a round mouth that is a ring of hooks. Men on the last bank give it as the reason why no two charts of the Drowned Lands agree.

The Drowned Lands beyond the last bank, as the tower line of the Nieuwlanden sees them: drowned ground that was never won back
Card of Green Face of the Wood
Spirit · Avatar

Green Face of the Wood

In the oldest woods, the canopy itself sometimes becomes a face: a calm brow of branches, cheeks of leaf and moss, eyes of dappled light, many feet high, looking down at a whitewashed boundary stone. Nothing walks. The wood is the face.

Over the no-cut belts and the oldest uncut stands, seen from below a boundary stone
Card of Hairy White Ghoul
Humanoid · Corpse eater

Hairy White Ghoul

White as the drifts it waits among and long in the hair, this corpse eater of the snow country comes, the upland says, when the dead cannot be buried, and is the hardest of its kind to see.

Wherever a body lies above ground awaiting the thaw: in the high dales and the fell farms, in a hard winter
Card of Hangman's Willow
Plant

Hangman's Willow

Whatever passes beneath this great willow of the wet wood, be it boar, calf or dog, it takes and lifts into its branches and holds there. The name is the country’s, given for the look of the tree with something hanging in it.

The carrs, which are wet woods standing in water, and the backways along the drove banks that run through them
Card of Hidebound
Monstrosity · Blighted

Hidebound

A long, many-limbed thing with a hide like wet black leather, grown in the old tanning pits, which comes up through the pit floors and drags whatever it catches back down into the liquor.

The disused tanning pits and lime yards of the lower wards
Card of Hollow Choir
Haunt

Hollow Choir

Over an old field a singing without words is heard, and only afterwards is the line seen: four-legged shapes bearing light where their heads should be.

In fog, upon old fields where armies fought, and on the ridges and crossings that border them
Card of Hollow Magistrate
Demon · Humanlike

Hollow Magistrate

A judge who came from nowhere and made a town orderly, and under whose hand prisoners began to confess, all in the same words, to things that cannot have happened. The hunters' name for it is the Hollow Magistrate, from what is under the robes.

Market towns and county seats, wherever a bench, a register or a chapter office has lately changed hands
Card of Hollowfold
Monstrosity · Blighted

Hollowfold

A heap of what looks like rotten cloth in a disused drying house. It breathes. Bladders rise out of it to the roof beams and sink again, sheets spread across the floor and up the walls, and a man who has walked into the room finds that the folds have closed every way out.

The abandoned drying houses and bleach yards of the cloth trade
Card of Horned Trunk
Monstrosity · Blighted · Feral

Horned Trunk

A beast the bulk of a dray horse and twice the weight, on four great legs, with no head at all. Its horns grow straight out of its shoulders, a fringe of long feelers sways above them, and its mouth is a slit down the middle of its chest. It charges horn first, and nothing in an old barn stops it.

Abandoned threshing halls, quarry yards and the dead works at the edge of Sarrum
Card of Hydra
Monstrosity

Hydra

Black, three-headed, a serpent-dragon of the marsh water: the oldest kind of story, which the causey households tell as if it happened last year.

Beyond the line in the Oxford marsh, where the city’s drained ground gives out; and the drowned ground of the Cut by Reedgate, where the water came in and stayed
Card of Iron Beadle
Construct · Arcanum · Imbued

Iron Beadle

A warden of iron set to keep a gaol corridor or a strong passage, with four arms that end in hands and in the barrels of guns. It was built to keep order, and it keeps the last order it was given whether or not anybody living still wants it.

Gaols, lockhouses and the corridors of guarded offices; bolted to a ceiling or rolling on iron wheels along a passage
Card of Iron Golem
Construct · Arcanum

Iron Golem

Something made, though by whom the realm cannot say: a giant of riveted iron with a great hammer, its seams aglow as though a furnace burned inside, which keeps watch in a ruined town and stirs when anybody enters.

Where it was set, in ruined towns and on old fortified ground; and in the reports of the salvage companies that went in
Card of Keeper under the Bridge
Spirit · Avatar

Keeper under the Bridge

Under the middle arch of an old bridge, at night, something like a great curled hound of river fog and stone dust lies on the black water, with two calm lights for eyes. The bargemen call it the Keeper and keep the lamp on the parapet lit for it.

Under the arches of old stone bridges, most often where a ford was before the bridge; by night, under the parapet lamp
Card of Lady of the Pool
Spirit · Humanlike

Lady of the Pool

Seen as a woman standing waist-deep among lilies with flowers in her hair, she is the power of a woodland pool. A lady's title is what the country gives her, and her terms it keeps to the letter.

At the foot of the hanger combes, in woodland pools beneath falling water
Card of Lamp-Leech
Beast · Charge eater · Arcanum

Lamp-Leech

A leech as long as a man's forearm that fastens on a sealed lamp or a fitted machine-stone and drinks what keeps it lit. The lamp does not go out at once. It dims, night by night, until the lamplighter blames the examiner and the examiner blames the lamplighter.

Stair lamps, chapel lamps and the warded fittings of cellars and crypts; wherever a sealed lamp is left to burn unwatched
Card of Lantern Belly
Monstrosity

Lantern Belly

Long and low, six-legged, with a swollen belly that shines; at a distance it is taken for a lantern carried low across the marsh water.

By night, on marsh water wherever lights are seen: the Bone Marshes by Sarrum, the inner dykes of the Kentish levels, the meres of the north
Card of Lantern Hound
Construct · Arcanum

Lantern Hound

A hound of iron and brass with a lantern in its chest, set to walk the round of an estate or a watched road at night. It finds what does not belong, lights it, and holds it. What it does after that depends on what it was told, and the people who told it are often long dead.

Watched roads, estate gates and the walls of great houses; it walks a round and lights what it finds
Card of Lantern Skimmer
Monstrosity · Blighted

Lantern Skimmer

A pale green light moving above the roofs in a river fog, where no lamp should be. Under the light is a living mantle as broad as a barge's sail, dark above and pale beneath, trailing cords, with a slit of a mouth on its underside. It drifts down onto whoever is alone in the lane.

Over the lower Thames and the estuary flats, in fog, above the warehouses and cranes
Card of Lantern Spider
Monstrosity

Lantern Spider

It hangs in the timbers of a flooded level like a lamp upon a nail: a pale cave spider with legs the length of pit props and a swollen body that gives off light. The hewers have learned to know that light from a lamp’s, and their rule against it is a matter of counting.

Wet levels in the deep workings, with water lying between the rails and the timbers grown old: under Blackdown, and in the deep workings of the concessions abroad
Card of Lean Grey Ghoul
Humanoid · Corpse eater

Lean Grey Ghoul

Of all the corpse eaters the commonest: a grey, starved, long-limbed thing that stands at a lane's edge in poor light, in the very place where a man expects to find a beggar.

After rain, in wet back lanes, in cellar runs and at the edges of ground that is going bad; found the realm over, and most of all beneath the cities
Card of Many-eyed Orb
Horror

Many-eyed Orb

Out of the mist over still water rises a great globe of eyes. Those who tell it never say the eyes were looking at them, only that the eyes were looking.

Out over a still mere at night, as watched from a staithe or a causey station
Card of Manyback
Beast

Manyback

Lying across a forest road as a fallen trunk lies, a many-legged armoured thing of wagon size, grown over with moss, waits for the carts and takes whatever they were carrying.

Wherever a road is going back to the wood: on forest roads, and on rides near old ruins
Card of Marked Ferryman
Humanlike · Marked

Marked Ferryman

An old ferryman in oilskins, sworn to his water, whose eyes hold the river's light as though it were inside him. He is not possessed. He knows where the river will be safe tonight before the river does, and his moods are the water's moods.

At the tiller of an old river ferry, on a crossing kept by one family for generations
Card of Marsh Crocodile
Beast · Blighted

Marsh Crocodile

Tusked like a boar, long and armoured, as patient as a fallen trunk, this lizard of the drowned country lies along a cut in the likeness of a log; hence the reed cutters count their logs.

Beneath old causeys and broken bridges, in the reed cuts and slow water at the fen’s edge
Card of Marsh Hydra
Monstrosity

Marsh Hydra

The fen tells of it not as a dragon but as trouble at a decoy: a long, low thing with four heads, lying in the shallow water among the reed, its necks stretched along the surface like so many broken stems.

The shallow reed water of the fen, along the edges of the meres and in the eel channels, where it lies low among the stems; fowlers and eel men are the ones who meet it
Card of Marsh Lights
Spirit · Avatar

Marsh Lights

A line of soft blue-green lights crosses the marsh at night, each like a lantern carried by nobody, the whole line moving as one long creature. It is one wandering spirit going between its waters, and it goes over pools no man can cross.

Across flooded reed marsh at night, along lines no causeway follows, from one deep water to another
Card of Marsh Stalker
Monstrosity · Blighted

Marsh Stalker

Tall, bony and spined, a marsh thing all ribs and teeth, which keeps very still among the reeds; that stillness is how it hunts.

The open marsh beyond the line at Oxford, at sunset; told chiefly where the Reed Sickness has taken the beds
Card of Maw Crawler
Monstrosity · Blighted

Maw Crawler

Pale, spined and many-limbed, a cave thing with a mouth too great for it, which lies where the air never moves and comes out at a lamp.

Caves and deep workings where the air lies still: the caverns off the deepest shafts of the Sarrum county, and the swallow-hole hollows into which the quarries cut
Card of Maw Mole
Beast

Maw Mole

It breaks up through a lane beneath a laden cart, a digger the bulk of a bullock, dark of fur, its forefeet set like a row of hay-forks and its snout opening into a ring of pink and fleshy fingers. Yet it is less the beast the valleys fear than the hole it leaves behind.

Wherever the ground above the chalk lies dry enough to dig: the lanes and fields of the chalk valleys and the tithe country, and the Wold shoulder over them
Card of Mire Giant
Humanoid

Mire Giant

Taller than the dead trees among which it wades, gaunt, man-shaped and draped in weed and moss, it walks the open marsh when there is fog. From their boats the mere families have watched it, and they say it has never once come towards one.

Beyond the causey line at Oxford’s edge in the open marsh, among the meres and the dead trees standing in water; only ever in fog
Card of Mirror Slug
Beast

Mirror Slug

Pale and soft beneath and as long as a cart, it carries upon its back a great dome that shines like a mirror and shows, not the slug, but the wood around it. It crosses the old bridges of the wet wood in daylight, and when anybody notices it, what he notices is a piece of the wood that is not in its proper place.

In wet woodland where streams run in deep cuts: Wychwood’s middle walks and the old bridges of its rides, and the stream cuts of the hangers of the High South
Card of Mist Horror
Horror

Mist Horror

Made of the very fog it moves in, tall, long-necked, many-legged, it is gone when the fog lifts. This is what the fen says walks in the tenth day, that one fog in ten which comes in against the wind.

On the fen holms and the meres when the fog is down, through the darker half of the year
Card of Moorgaunt
Monstrosity · Blighted · Feral

Moorgaunt

Twelve feet at the shoulder, every rib standing through its hide, with a crown of bone grown out of its skull in branches like a dead tree. It grazes like a beast and hunts like one, and the drovers measure the season by whether it has been seen.

The high wold above the summer grazing, in the mist
Card of Mossmaw
Monstrosity

Mossmaw

In the drowned water, a moss-hung bulk with a single pale eye and a curtain of feelers in place of a mouth. Coloured like the water, it stirs only when it chooses.

Among drowned trees and under the moon, on the flashes of the Sarrum coal country, the sunken pools over worked coal
Card of Moth Imp
Monstrosity

Moth Imp

When something within an empty manor grows restless, small imps of the night come round it in numbers, on broad and dusty wings. A sign of the trouble, say the Wardens of the Quiet Ground, who count them; not the trouble itself.

Shut houses and empty manors by night, where some other thing is already showing itself
Card of Mother of Unfinished Faces
Demon · Humanlike

Mother of Unfinished Faces

Everybody's grandmother: soup for the sick, knitting for the children, a kind word for the lonely. The young people who mean to leave town never quite manage it, and from the empty room upstairs come several voices at once.

A warm house at the end of a lane, with a kitchen everybody visits and an upstairs nobody does
Card of Muscular Black Ghoul
Humanoid · Corpse eater

Muscular Black Ghoul

Heavier than the rest and dark of hide, broad as a smith, this corpse eater holds the lower rooms of a ruin and rises through the floor; on its account a clearing party goes in only by day.

Below old buildings: in the undercrofts and cellars of house ruins, and in the broken ground beneath them
Card of Mutated Serpent
Beast · Blighted

Mutated Serpent

The soberest witnesses say it takes bears: a serpent grown far past any serpent’s size, its coils broken out in sores. Its head has never been brought in.

Where the fen comes up beneath the wood: in the carrs, the wooded wet ground
Card of Needle Imp
Humanoid · Spawn · Arcanum

Needle Imp

Pale, small and long in the limb, it lives in a disused church’s rafters and comes down the walls head foremost. The lead thieves, the only men who climb that high, are the first to meet it.

Up in the roof timbers of disused churches and chapels, where the roof still stands
Card of Night Drinker
Beast · Vampiric

Night Drinker

Down off a barn roof onto the cattle glides a large four-legged beast of the night, broad skin stretched between its limbs, and drinks from them. The dales reckon it among the reasons the march builds its byres into its houses.

By night, wherever cattle are kept in: the stone barns and byres of the dales, and those along the drove roads
Card of Nosferatu
Humanoid · Vampiric · Cursed

Nosferatu

A vampire so far gone from the human shape that it could be nobody’s neighbour now: stooped, lean, long-fingered, and with a mouth fashioned for feeding. The hunters are careful with the name, for the thing it names is still somebody.

Below ground in the old drains and undercities of the great towns; and by night on the walls and roofs of empty great houses
Card of Old Watch of the Ridge
Spirit · Avatar

Old Watch of the Ridge

In summer the Old Watch of the ridge walks as a pale wolf above the pack. In winter, the drovers say, it stands up out of the snow on the crest, taller than any church, with a cloak of spindrift and two cold lights where a face should be.

On the bare crest of an upland ridge in winter, above the cairn where the drove road turns
Card of Orchard Keeper
Plant · Humanoid · Spirit's servant

Orchard Keeper

A tall thin figure of woven apple boughs and blossom unfolds from the branches of an old orchard at night, lantern light in its leaves and no face, only a hollow. It sorts the windfalls, props the old limbs and stands in the way of the axe. It is the orchard's servant, and no demon.

In the oldest orchards, at night, beside the oldest tree; where the ground keeps terms older than any lease
Card of Pale Woman of the Stream
Haunt · Humanoid

Pale Woman of the Stream

Seen at dusk above a woodland stream, a woman of mist drifts always downstream, and never twice in one reach. She has harmed no one; yet the millers stop their wheels for her.

Above running water at dusk, on woodland streams and the bournes of the valleys
Card of Pallid Ghoul
Humanoid · Corpse eater

Pallid Ghoul

Pale and hairless, going crouched, with a skull for a face: the corpse eater of church ruins and of old graves that nobody tends any more.

Roofless chapels, and the old graves round them where the dead have lain long since the last service was said
Card of Pool Light
Spirit

Pool Light

Above a woodland pool a light turns, and the beasts of the wood stand quiet about the water's edge. The light, the wood says, is the spring's own.

By night, at springs and pools deep within old woodland
Card of Possession
Demon · Humanlike

Possession

Each county has a word for it and the Church a rite, and still no court in the realm will rule that it has ever happened; for it is no creature, but a thing done to a person.

Someone the household has known all its life, in a house, at a bed
Card of Ragwing
Monstrosity

Ragwing

Ragged, winged and long of limb, it clings in storms to ruined towers and religious houses. The crows rise when it comes, which is how the country knows of it.

Ruins that stand high, a tower on a hill or a religious house upon a ridge, and storm weather above all
Card of Red Briar
Plant · Feral

Red Briar

Over an abandoned cottage grows this living thicket, red and hooked, catching whatever comes too near: a sheep, a dog, a stag by its antlers. The country reads it as a sign that the ground was given up a long time since.

Abandoned cottages and holdings on ground given up long ago, and the old thorn lines on its border
Card of Red Carrion Ghoul
Humanoid · Corpse eater

Red Carrion Ghoul

Squat, rust-coloured and a burrower, this corpse eater is seen most often half out of a grave, and the quarry country's sextons hold it the boldest of the kinds.

The churchyards of the wet and quarried chalk and limestone country, where it rises through the turf from beneath
Card of Red Drake
Monstrosity

Red Drake

Low and long on four legs, a red drake scaled and spined, which comes out of the wet ground for horses and goes back into it.

Along the droves, where moor and marsh edge meet the grazing: the Sarrum county’s horse country, and the mosses of the march
Card of Red Imp
Humanoid · Spawn · Arcanum

Red Imp

A small imp, dark crimson and long of arm, that scavenges empty farms for their tools and takes the bladed ones before the rest. Kent suspects the evicted tenant before anything else, and has paid more for that mistake than ever it lost to the imp.

Deserted holdings and farm settlements, among carts, barns and tool sheds that nobody watches any longer
Card of Red Slime
Monstrosity

Red Slime

It comes for the warmth of a furnace mouth, a crimson jelly with a wet shine to it, and spreads over the floor there and hangs in strings off the steam pipes, until the furnace hands shovel it into the fire. The Collegium has never yet managed to say what it is.

Wherever a furnace is kept in through the night: the furnace floors of the fired-material yards of Cambridge, and of the ironworks of the Sarrum county
Card of Red Widow
Monstrosity · Feral · Vampiric

Red Widow

Out of feral ground and into the last farm buildings at its edge comes a thing the size of a man, its narrow body held high on long spider’s legs and, behind, a great swollen belly of dark red in which it keeps what it drinks.

On the border of ground the district has given up: ruined farmsteads, and the folds and byres closest to them
Card of Redham Leech
Monstrosity · Blighted

Redham Leech

A leech as large as a calf, banded black and rust, which lies in the ford pools at Redham and fastens on whatever crosses. It can drain a horse before its rider has reached the far bank.

The middle crossing of the fen at Redham, and the ford pools there
Card of Reed Heron
Beast · Spirit's servant

Reed Heron

A grey heron taller than a man stands in the reeds at dusk, with reed stems growing through its feathers, at the edge of a cut the reedmen leave alone. It is a living bird, and it keeps the ground of the marsh's power.

Standing in the reeds at a marked cut, where the safe ways through the marsh end at deep water
Card of Reed Lurker
Monstrosity · Spirit's servant

Reed Lurker

Two or three pairs of yellow eyes, low among the reeds at dusk, and beneath them something long that reaches from the water. By the reed men’s account, it keeps the uncut reed.

Reed beds at the water’s edge at dusk, and the reed the fen leaves uncut; told chiefly at the meres and their decoys
Card of Reef Mother
Spirit · Avatar

Reef Mother

In a storm at the mouth of a channel, the surf over the reef stands up into a vast shape with arms of breaking water and kelp and a calm face in the foam. The sloops that know the coast keep to the one channel marked by a lamp on a pole, and give her the rest.

The reefs at the mouths of the southern channels, in storm; seen from the one safe channel, marked by a lamp on a pole
Card of Reliquary Tick
Beast · Charge eater · Arcanum

Reliquary Tick

A tick that hides among the silver of a reliquary, a censer or a sealed casing and slowly drinks the worked power from it. The seals are untouched, the object looks as it always did, and it no longer does what it was kept to do.

Treasuries, crypts and shrine cupboards; it lies flat among the metalwork of a reliquary or a sealed casing
Card of Root Horror
Horror · Plant · Humanoid

Root Horror

In a ruined doorway, as if grown there, stands a tall shape of root and sinew bearded with feelers. The clearing parties tell it, each differently from the next.

A ruined farmstead at the far end of an old fallow, once a parish begins to take the ground back
Card of Ruin Colossus
Plant

Ruin Colossus

A giant of root and bark and feelers, which walks in the largest ruins of the march and never goes out of them. Salvage that nobody has taken is how the country marks it.

The greatest ruins of the march, where the walls stand yet to the height of a nave
Card of Ruin Giant
Humanoid

Ruin Giant

Grey, bald, long-eared and of massive build, a giant is seen leaning from the trees over the deserted cottages of the Chase woods, deer standing quietly at its back. For all that arises on it the Chase keeps its own courts, and before them this has never once come.

In White Hart Wood, inside Hartfell Chase, among old beech and oak beside moss-roofed cottages empty beyond memory
Card of Sea Horror
Horror

Sea Horror

Among the timbers of a new wreck something comes up out of the surf. No two landing parties describe it alike, and the coast holds that their disagreement is itself the reason to call it no beast.

Off the Kentish shore, upon the rocks and in the wrecks they gather
Card of Sea Leviathan
Monstrosity

Sea Leviathan

Vast, finned and toothed, it rises alongside a ship on the long routes, higher than her mast. In the reports it is a great sea creature, for want of any better name.

The outer lanes and the far water, oftenest in storm or heavy weather
Card of Seal Warden
Construct · Humanoid · Arcanum · Imbued

Seal Warden

A great armoured figure built into the threshold of a vault or a sealed room, with a lock in its chest and three slots for eyes. It lets pass what bears the right seal and stops what does not, and it does not stop gently.

Before vault doors, sealed laboratories and strong rooms; it stands in the threshold and does not leave it
Card of Severed One
Spirit · Avatar

Severed One

Over a dry well capped with an iron grille and a blessing, a pale shape like smoke or a moth's wings circles, and cannot go in. It is the power of the well, cut off from its source. It is quiet now. The rolls say that what comes back is angrier.

Old wells and springs sealed under iron and a blessing, in churchyards and ruined priories
Card of Skeleton
Restless dead · Humanoid · Undead

Skeleton

Bare bone in rotten harness, a sword still gripped: the old dead that will not lie quiet. The country knows them from the ordinary walking dead by one mark, which is that the bell does nothing to settle them.

On the steps and in the doorways of church ruins, and about old burial ground
Card of Skeleton Hounds
Restless dead · Undead

Skeleton Hounds

Hounds of bone and tatters, a pack that runs through ruins in the night and whose feet make no sound. Their handlers say it is the dogs who know of it first.

By night, in a pack, through ruins and across open ground
Card of Skin Thief
Monstrosity

Skin Thief

It lies under the hide of a dead beast, a stag’s for choice, so that the crows will take the carcass for no more than a carcass: a pale, hairless scavenger, long and low-slung. The woodwards enter it first as poaching, which is precisely what it looks like.

The combes of the beech hangers, among the remains of what the wood has killed; told chiefly of those stretches of hanger that stand on nobody’s rotation
Card of Sleeping Fell
Spirit · Avatar

Sleeping Fell

Every winter the snow, cornice and ridges of one great fell lie in the shape of a curled, sleeping creature, one closed eye a hollow of blue ice. The upland says a great power sleeps under the hill, and that the one thing nobody should do is wake it.

A high fell of the northern march whose snow and ridges lie, every winter, in the shape of something asleep
Card of Smoke Horror
Horror

Smoke Horror

Over drowned ground a shape of smoke and red fire reaches out with its limbs. Smoke does that, says the most part of the county; but the flash families do no fishing where it has been seen.

Over the coal country’s flashes, when the smoke of the smouldering tips settles low on the water
Card of Sour Ford
Spirit · Avatar · Blighted

Sour Ford

A ford that was safe for centuries turns brown and foul, and out of the water heaves a mass of drowned branches, rot-coloured foam and dead reeds with a sick yellow-green light inside. It is the power of the ford, blighted, and its fury is a wound, not a hunger.

A ford gone bad below new drainage or works upstream, where the water has turned brown and the fish float
Card of Spirit Stug
Spirit

Spirit Stug

A great shining thing with eyes upon stalks, passing through a ruin while wolves attend it like hounds. In the country's telling it is the power of the ruin, and the wolves are its own.

A ruin by moonlight, with good grazing left untouched about it and wolves ranging over it
Card of Spirit Wolf
Spirit

Spirit Wolf

On the rock above the pack stands a pale wolf that shines. The upland reckons it no beast but a power of the ridge, though the wolves follow where it goes.

Up on the rocky ridges of the upland, above the woods
Card of Stair Sentinel
Construct · Arcanum · Imbued

Stair Sentinel

A guardian built into a staircase, carved as a gargoyle on the newel or a knight of metal on the landing. Dark, it is ornament. Lit, it closes the stair, and what is on the stair when it closes stays there.

Great staircases, landings and galleries of old houses, colleges and offices; it is built into the stair it guards
Card of Stalkeye
Monstrosity

Stalkeye

It clings above the mouth of an adit, a yellow thing long in the limb, with eyes upon stalks and a round mouth set about with teeth, and it waits until a lamp passes under.

Old ground below: the adits that lead to it, and any place where a working has come through into older workings or a cavern
Card of Starved Spring
Spirit · Avatar

Starved Spring

Beside a new pump-house, in a spring basin choked with silt, stands a hart of thin light and dry reeds with its ribs showing, reaching for the last trickle. The spring's power is dying, and a dying power is the most dangerous kind there is.

Old springs and holy wells gone dry beside new pump-houses, mill leats and mine drainage
Card of Still Shepherd
Demon

Still Shepherd

A village where nothing goes wrong: no quarrels, no drink, no noise. The raven on the roof, the dog in the yard and the innkeeper all turn their heads at the same moment, towards the same hill.

Old mines and sealed caverns, and the quiet villages above them
Card of Stone Golem
Construct · Arcanum

Stone Golem

Built of jointed stone blocks and colossal in size, it stands in a ruined fortification’s gate and holds it. Made it was, as all golems are; who made it the realm cannot say, nor what it was set to keep.

Some ruined fortification whose gateway still stands, an old keep, curtain wall or gatehouse round which the nearest village takes the long road
Card of Swamp Horror
Plant

Swamp Horror

As tall as the dead trees it walks among, a moving heap of weed and root and feeler is said to keep the deep marsh that lies past the causeys. Of the several names the marsh has for it, none is ever spoken.

Out past the causeys at Oxford’s edge, in the deep marsh and the drowned water of the Cut
Card of Swamp Lion
Beast

Swamp Lion

A great cat of the wet country, water-darkened and heavier in the shoulder than any hound, that takes boar and swine at the margin of the reed. The fen holds it a beast and answers it as a beast, that is, by cutting the reed.

In the reed and wet woodland that ring the Sarrum flashes and the march fens, wherever the reed has been let go
Card of Tanglehorn
Beast · Spirit's servant · Blighted

Tanglehorn

Running the deer down off the hill comes a heavy, shaggy beast with a wolf’s head and a rack of black antlers. It keeps, say the charcoal burners, the edge of ground that belongs to something else, and is not itself that something.

Along the edges of the no-cut belts, those bands of old wood that are never felled: on wooded hillsides and the deer walks of the wood
Card of Tatterlimb
Monstrosity

Tatterlimb

All limbs and trailing tendrils and hung with rags, it is seen crouched on the broken arches above the dales, quite still for as long as anyone watches. Morning always finds it gone elsewhere.

On the broken walls and ruined holdings of the ridges above the dales, as seen at dusk from below
Card of The Forgotten Knight
Restless dead · Humanoid · Undead

The Forgotten Knight

At sundown, on the old roads, a dead knight in rusted mail and a ragged red surcoat goes walking towards a place that has passed out of all remembrance.

On old roads and on fallows nobody keeps, in open country as the sun goes down
Card of The Horned Guest
Demon · Humanoid

The Horned Guest

Horned, red as a forge and taller than a door: this is what the country sees when it pictures a demon, and the Horned Guest is the name it gives the picture. The doctrine holds that a demon is no matter of horns, and the country pictures horns all the same.

In the tales told of a few avoided ruins, and in sermons, chapel plays and road songs
Card of The Skinless
Humanoid · Blighted

The Skinless

At sunset something stands up on the open marsh and walks, upright, all red sinew and spines, the light showing through it. Nobody goes out to learn what it is.

Out on the open Bone Marshes, as watched from the rim roads when the sun is going down
Card of The Star Below
Horror

The Star Below

Deep underground, above black water, hangs a thing of light and trailing limbs that no two witnesses describe the same. The pitmen named it for the first thing anyone sees: a light where there is no lamp.

Deep below, in the caverns that the lowest green-coal levels and iron shafts have broken into, and upon their waters
Card of Thornscale
Beast · Blighted

Thornscale

A lizard the size of a pony, its back grown with spines like blackthorn, that lies along the bare living thorns of a blighted piece so still it cannot be told from them. It takes what strays to the wall.

Inside the walled blighted pieces where the thorn stands bare and alive
Card of Thrum
Beast · Monstrosity · Blighted

Thrum

A plated thing as long as a tithe barn on forty legs, which lives in the chalk under a soured district. The grinding of its plates is heard for miles at night, and the country named it for the sound.

The swallow-holes and chalk galleries under a soured district
Card of Torn Sail
Monstrosity · Beast · Blighted · Feral

Torn Sail

Seen far off it is a torn black sail blown along a cliff. Closer, the sail is skin stretched on long finger-bones, and under it hangs a gaunt horned beast with hooked hind claws and a whip of a tail. The quarry chapel calls it a manticore; the quarrymen call it the Torn Sail.

Sea cliffs, deserted quarry faces and the broken tops of signal towers
Card of Trusted Teacher
Demon · Humanlike

Trusted Teacher

The best teacher anyone in the county ever had. The pupils read early, reckon brilliantly and remember everything, except, in time, their own families. Forty years on they come back and sit silently at the children's desks.

Small schools, tutors' rooms and lecture halls; and later, wherever its old pupils sit
Card of Undead Bear
Restless dead · Undead

Undead Bear

Rotted to the skull and red of eye, a bear that died and did not keep dead comes on regardless. What it is, the country disputes; what to do about it, the country does not.

In the wilder ground of the march, among ruins and at the wood's edge, under the moon
Card of Vampire
Humanlike · Vampiric · Cursed

Vampire

A man or woman alive and under a curse, who does not age, who must feed on blood, and who in look is like anybody else. The realm says undead, has no lawful word for such a person whatever, and will hardly ever know one on sight.

Rented rooms and ordinary houses, the far side of a shop counter, the chairs at a recital; among neighbours who have known them for years
Card of Vampire Oak
Plant · Monstrosity · Vampiric

Vampire Oak

Dead deer lie at the foot of this immense oak, whose leaves are dark red and whose roots feed. The living deer stand about it and watch, and the foresters take their watching as the sign to keep away.

Deep in the old deer woods, where one great oak stands alone in a clearing that grows nothing else
Card of Vault Hound
Beast · Corpse eater

Vault Hound

It comes up out of a burial vault into the crypt above: a grey, hairless thing the size of a mastiff, long in the jaw, with a mouthful of broken teeth. London calls it a hound since a hound is what it most resembles, and nobody there disputes the name.

Burial vaults and crypts, and the sealed crypt-lines beneath the old churches of London, where the city’s lower ways come close against the dead
Card of Vein Worms
Monstrosity · Corpse eater

Vein Worms

Where many dead once lay, a colony of pale, blind worms comes up through the sodden ground and feeds on what is there: each worm as thick as a wrist, its skin so thin that a branching of dark vessels shows through.

Rising through the turf in heavy rain, on old battlefields and wherever many dead lay too long
Card of Vestry Bloom
Demon

Vestry Bloom

A chapel that is always occupied, in a village where everyone is polite and nobody will let a traveller leave. What looks like damp on the walls has eyes.

Small chapels, shrines, schoolrooms and watch-houses in out-of-the-way places, rooted under the altar or in the crypt
Card of Walking Thorn
Plant

Walking Thorn

Taller than a man, a ball of thorn and bramble goes about on legs of root, bearing off whatever it has snagged: fleece, rags and, in one account, the cross from a parish bound post. The march first knows it is there because a thorn is missing from where the book has it.

The bound lines and fallow ways of the upland parishes, and the becks between, which it wades in wet weather; told most where a bound has gone some years without a proper walking
Card of Walking Tree
Plant · Humanoid · Spirit's servant

Walking Tree

Clawed branches for arms, a face in its bark, a giant’s shape: so it is told, walking the old uncut ground. In the charcoal burners’ account it is not what that ground is kept for, but what keeps it.

Old woods kept from the axe: the no-cut belts of Wychwood, and the hangers of the High South, kept more lightly
Card of Werewolf
Humanoid · Spirit's servant

Werewolf

Of all the names the country has for its fear of the woods by night, the oldest is the wolf that walks upright. Wychwood’s hearths say it belongs to the wood.

Under the moon, in old woods and the ruins standing in them
Card of Whisper Imp
Humanoid · Spawn · Arcanum

Whisper Imp

An imp, pale and thin and enormous in the ear, that lives on the shut upper floor of an empty inn and calls down the stair in a voice it has stolen. The drovers met it long ago with a rule they still keep: where the mouth cannot be seen, the voice is not answered.

The shut upper floors of inns the road has left half empty, and drove inns fallen to ruin
Card of Widow Horse
Beast · Blighted

Widow Horse

At dusk a gaunt black mare walks in among sound horses, and by morning they are lame. The county takes her first for a thief’s trick, and for something else only afterwards.

At dusk, in the county’s horse pastures and on its upland grazing
Card of Widow Who Will Not Leave
Humanlike · Marked

Widow Who Will Not Leave

A widow in black at the door of a cottage under a great yew, with frost on the window in the shape of leaves. Her family sold the land, her children have gone, and she will not leave. Her breath and the yew's mist are the same colour. She has tried to go, more than once.

A cottage under a great yew, on a holding her husband's family kept for three hundred years
Card of Wire Wisp
Monstrosity · Charge eater · Arcanum

Wire Wisp

A long, nearly clear thing that lives in relay rooms and signal cabinets and feeds on the current that passes along the copper. A message sent through a cabinet that harbours one arrives late, weak or wrong, and the clerk at the far end is blamed.

Relay rooms, signal cabinets and current stations; it lies along the conductors and feeds on what passes
Card of Worm-headed Ghoul
Monstrosity · Corpse eater

Worm-headed Ghoul

Long and low and spined, with a head that opens into a knot of pale feeding tendrils. That the clearance men class it with the corpse eaters is owing to its being found where they are, and to nothing better.

Wet ground below and along the water: old channels, culverts and flood cells, and drowned ruins where old bones lie
Card of Zombie
Restless dead · Humanoid · Undead

Zombie

In grave clothes, a wooden cross yet at his neck, one of the dead who did not settle goes walking. More such are met in the march than in any district of its size, and the march will not have it that wickedness is the cause.

Open country towards dusk, upon the homeward road or by a gate that was his own in life