Mediterranean Campaign220 BC

A strategy game · in the making

Mediterranean Campaign220 BC

The Mediterranean world in 220 BC: Rome and Carthage, the Hellenistic kingdoms, the leagues and cities of Greece, and the peoples beyond them. Each player rules one state and governs it, treats with the others and makes war, turn by turn.

The map

The Mediterranean, 220 BC

Every province, sea zone and city of the campaign on the real lie of the land. Click a state for its provinces and a province for everything about it.

Open the map →
138provinces
13player states
8sea-trade zones
190cities, 25 of them large

The game

Mediterranean Campaign 220 BC began as a grand strategy game run by email, in two campaigns between 2007 and 2008, with its large battles fought on the tabletop under the Strategikon wargame rules. Each player ruled a state through its administration, its armies and its diplomacy, and every two months of game time brought new orders, a private report on the state and a public newspaper.

Read how the game was played

The states

The powers of the second campaign’s start, with the provinces each held. Around them stand independent peoples, kingdoms and cities, left to themselves until someone draws them in.

  • Rome16 provinces
  • Seleucid Empire7 provinces
  • Ptolemaic Egypt5 provinces
  • Carthage4 provinces
  • Achaios (Lydia)4 provinces
  • Macedon3 provinces
  • Pontus2 provinces
  • Achaean League2 provinces
  • Bithynia1 province
  • Pergamon1 province
  • Syracuse1 province
  • Rhodes1 province
  • Brenci1 province

The campaign so far

First played by email in 2007 and 2008, the campaign is being rebuilt as a game played here.

  1. The map: provinces, sea zones and cities, with every value from the campaign’s workbooks.
  2. The rules: administration, diplomacy and war, as the game will play them.
  3. The players: one state each, with its rulers and the persons about them.
  4. The turns: orders, events and the moves of the states no player rules.